Free Download Creative Coding in Python: 30+ Programming Projects in Art, Games, and More

Free Download Creative Coding in Python: 30+ Programming Projects in Art, Games, and More

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Creative Coding in Python: 30+ Programming Projects in Art, Games, and More

Creative Coding in Python: 30+ Programming Projects in Art, Games, and More


Creative Coding in Python: 30+ Programming Projects in Art, Games, and More


Free Download Creative Coding in Python: 30+ Programming Projects in Art, Games, and More

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Creative Coding in Python: 30+ Programming Projects in Art, Games, and More

About the Author

Sheena Vaidyanathan teaches a Python-based computer science class to 11- to 13-year-olds and is the Computer Science Integration Specialist in the Los Altos School District, in Los Altos, California, where she has also designed computer science curricula, conducted professional development for the K–8 STEM program, and taught pre-algebra, digital design, and visual art. Vaidyanathan is also the program director for the computer science professional development programs at Krause Center for Innovation, Foothill College, where she teaches teachers to code in Python, Scratch, and other languages. Over the years, hundreds of students and teachers have learned to code in her classes. She shares her many years of experience teaching coding by writing articles, presenting at conferences, and providing best practices and student work on her personal website, computersforcreativity.com. Prior to teaching, Vaidyanathan worked in Silicon Valley for more than 10 years as a computer scientist and technology entrepreneur. She lives in Los Altos, California.

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Product details

Paperback: 144 pages

Publisher: Quarry Books (December 18, 2018)

Language: English

ISBN-10: 1631595814

ISBN-13: 978-1631595813

Product Dimensions:

8.2 x 0.5 x 9.5 inches

Shipping Weight: 1.1 pounds (View shipping rates and policies)

Average Customer Review:

4.8 out of 5 stars

27 customer reviews

Amazon Best Sellers Rank:

#24,921 in Books (See Top 100 in Books)

The other positive reviews are astounding and it's obvious people haven't seen other "Python for Kids" books on the market. Compared to all the others, even much older titles, this book is sparse and lacking in substance. Please don't waste your money on this title and buy another one such as "Coding Games in Python" (for a similar level of graphic design and cuteness) or something like "Invent Your Own Computer Games with Python", now in its 4th edition and with a level of depth about 10X higher than this "Creative Coding" title.First, the good about this book: the illustrations are sharp and the author goes through a checklist to give an introduction to most of the key coding concepts. It's just a "check the box, yup, I covered that topic" treatment, though, and there's ZERO depth. Check out the attached images that show the sections on Loops and Lists.Second, the bad:--Too much filler (out of 130 pages, there are 10 pages of section headers, another 20 where there's barely any text, only screenshots, and overall waaaay too much white space on each page). You could read all the actual words in this book in less than an hour.--Too little depth; no one could use this book successfully to teach cosing because if you don't know Python, you're not going to be able to help your child with just this book. If you *do* know Python already, you'll have to supplement so much that you might as well just make up your own course or use another book.BETTER ALTERNATIVES:I've gotten quite a collection of Python books over the years to teach my 4 kids. I've even done book reviews at my Learn Richly blog and I bought two recent books (this "Creative Coding" one and "Coding Games in Python") to freshen up my collection and compare the older books I have to these new titles.So, given all that, here are the better options:GRAPHICALLY RICH: "Coding games in Python" has the same level of beautiful color art as "Creative Coding in Python" but has 210 pages instead of 130 and then puts 2X the information on each page. It gives TONS of coding examples and then tells you what each piece of code does. It's by FAR better than "Creative Coding". It was just published in late 2018.DEEP AND USEFUL:While not as colorful as the two recent books, there are two older titles I highly recommend if you actually want your child to lear Python:"Teach Your Kids to Code" by Dr. Bryson PayneOR"Invent Your Own Computer Games with Python" by Al SweigartEither of the above will help kids or beginner adults to actually learn the theory and practical use of Python.

As a computer science teacher, I have found that many of the coding books available for tweens and teens do not lead to long term learning of a programming language. These books typically have lots and lots of code that the reader uses to create projects, but the reader is often not learning the concepts behind the code and they are not able to transfer anything they have done to a new programming project.Creative Coding in Python is the answer to this problem and a fun and engaging way to learn to program in Python.Each chapter of Creative Coding in Python allows the reader to create a programming project like a chatbot or geometric art or interactive fiction or a game. The Big Ideas in each chapter provide foundational knowledge about programming concepts like variables, loops, lists, conditionals, functions, and more with short explanatory text and code that readers can try themselves. In addition to the explanatory text and code examples, readers are also presented with flowcharts or pseudocode of what they will be creating. This helps readers to build the good programming habits of thinking about the project they are creating and planning before programming. Once the Big Ideas are introduced, readers then create the main project for the chapter. While code is provided for the basic project, readers are also asked to improve the basic project in some way. Each chapter also has an Experiment and Extend section with more programming project ideas that can be created with the knowledge from the Big Ideas. Completing the projects in this section of each chapter reinforces the learning and provides the needed transfer of the concepts to new programming challenges.Parents: If you are looking for a book for your budding programmer who wants to truly learn an industry standard language, this would be a great book for your child. By reading, understanding, and completing the programming projects, your child will have a solid foundational knowledge of Python and some creative programming projects to show off, as well.Teachers: Do you have students that are ready to move on to text-based programming but the rest of your class isn’t ready yet? Creative Coding in Python would be a great addition to your classroom for those students. It is the latest addition to my classroom library. Beyond adding the book to your classroom library, this book and the companion website could be a great primer for you, as a teacher, if you would like to teach an introductory Python class to your students.

What I like best about this book is that the approach is to build a useful project, and use it to introduce programming concepts. Starting in chapter 1, we build a simple chatbot, and use it to introduce important concepts such as variables, input, printing and commenting the code. All the other introductory material I’ve come across starts with abstract programming concepts, without providing a framework of how to assemble the concepts into a program. This book’s approach is much easier to grasp.Another important aspect are frequent sidebars to explain how to deal with the “overhead” of coding: how to create and save a new program file, how to interpret errors to debug the program, and that choosing good names for variables and functions is helpful in the long run.I can see this being a valuable textbook for computer classes as early as middle-school. In addition to providing a shallow learning curve, each chapter ends with “Experiment and Extend” with some engaging programming project suggestions that could be homework or in-class assignments. By the end of the book, we’ve progressed to writing interactive graphic games.I was inspired to create a turtle-graphic photo of a random walk, attached.

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